Event Archives
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Exploring the Intersections of UX and Technical Communication
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Emma Rose, University of Washington, explains the relationship between User Experience and Technical Communication. Season 1, Episode 12 | 44 min https://episodes.castos.com/5f0873f9f1ecc0-61906007/rose.audio.m4a …
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
How Techcomm-Driven Content Improves Customer Experience
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Guiseppe Getto, East Carolina University, explains how content practitioners can improve customer experience. Season 1, Episode 11 | 47 min https://episodes.castos.com/5f0873f9f1ecc0-61906007/r42-getto.m4a Guiseppe…
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
How Practitioners Can Get Published And Ignite Change
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Pam Estes Brewer explains how practitioners can turn innovation in the field into publishable research than can build change and support career growth….
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
What Techcomm Can Learn From The Games Industry
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Samantha Blackmon explains how you can improve customer success by using content techniques perfected by the games industry. Season 1, Episode 9 |…
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
How Content Practitioners Can Help With Disaster Response
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Sweta Baniya explains how technical communications practitioners can use their skills to assist with disaster management and disaster response. Season 1, Episode 8…
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
Intelligent Content for Everyone
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Carlos Evia explains how everyone can have intelligent content and how LwDITA can help with that. Season 1, Episode 7 | 48 min…
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
Relevance + Accessibility = Value
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Rebekka Andersen, University of California Davis explains how practitioners can extract value from academic research and increase the relevance of research in their…
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42
Why technical comprehension improves when you add the A to STEAM
Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Kylie Jacobsen explains why technical comprehension improves when you add the A to STEAM Season 1, Episode 5 | XX min https://episodes.castos.com/5f0873f9f1ecc0-61906007/Room42-20200902-Jacobsen.m4a …
- Key Concepts: research, usability and user experience
- Filed under: Interactive
- Venues: Room 42