Key Concept Archive

For more information about how our library science background (and our love of all things metadata) guides the way we catalog information, see the Techcomm and Arbortext Resources page.

What Techcomm Can Learn From The Games Industry

Room 42 is recorded before a live studio audience Register to attend Samantha Blackmon (she/her) is a gamer/researcher/games researcher who loves playing games with her daughter and talking about games with anyone else who will listen or watch. She is…

How Content Practitioners Can Help With Disaster Response

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Sweta Baniya explains how technical communications practitioners can use their skills to assist with disaster management and disaster response. Season 1, Episode 8…

Intelligent Content for Everyone

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Carlos Evia explains how everyone can have intelligent content and how LwDITA can help with that. Season 1, Episode 7 | 48 min…

Relevance + Accessibility = Value

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Rebekka Andersen, University of California Davis explains how practitioners can extract value from academic research and increase the relevance of research in their…

Why technical comprehension improves when you add the A to STEAM

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Kylie Jacobsen explains why technical comprehension improves when you add the A to STEAM Season 1, Episode 5 | XX min https://episodes.castos.com/5f0873f9f1ecc0-61906007/Room42-20200902-Jacobsen.m4a       …

Why Shifting the Way We Think Revolutionizes How We Communicate

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Joanna Schreiber explains how rethinking and reimagining traditional processes can have wide-ranging impact on communications knowledge and practices. Season 1, Episode 4 |…

Scalable Localization and the Psychology of Usability and Design

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Kirk St.Amant explains how combining intercultural communication with cognitive psychology can identify usability expectations in different contexts. Season 1, Episode 3 | 50…

Why Audience Contexts Matter to Content Creators

Room 42 is where practitioners and academics meet to share knowledge about breaking research. In this episode, Lisa Melonçon explains why should content creators care about audience contexts through the lens of patient education material design. Season 1, Episode 2…